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Lost Robogrip

Lost Robogrip
Lost Robogrip
Rating: 3.60 / 5 — Rate it belowRating: 3.60 / 5 — Rate it belowRating: 3.60 / 5 — Rate it belowRating: 3.60 / 5 — Rate it belowRating: 3.60 / 5 — Rate it belowRating: 3.60 / 5 — Rate it below
Appearance
3.60 98 votes
Rating: 3.25 / 5 — Rate it belowRating: 3.25 / 5 — Rate it belowRating: 3.25 / 5 — Rate it belowRating: 3.25 / 5 — Rate it belowRating: 3.25 / 5 — Rate it belowRating: 3.25 / 5 — Rate it below
Battle
3.25 51 votes

Drop: Malfunctioning Beastbot [50]

Zone: Mechagon

Approximate Drop Rate: Unknown

Lost Robogrip
Lost Robogrip
Binds when picked up
Use: Teaches you how to summon this companion.
Want it Want it | Got it | Exclude — Community: 1.8% have it
Rare
Yes
Neutral Neutral
Ground
Idles about.
Vocalizations (on-click)
Plays rock, paper, scissors with other "hand" pets, and explodes when it loses or gives a thumbs up and sparkles when it wins.
3 allowed
Battle For Azeroth
Patch 8.2.0 | Posted: June 25, 2019
The rare creature that drops this pet is inactive by default. Players must first craft/obtain a Beastbot Powerpack, and use it to activate and engage the rare spawn.
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Quality
Level 0: Health 0Power 0Speed 0
Requires Pet Level: 1

100% Hit Chance 

 

Bashes the enemy, dealing 394 Humanoid damage.


Vs. Dragonkin

Vs. Beast
Requires Pet Level: 10

100% Hit Chance 

 

Deals 197 Mechanical damage and causes the target to Bleed for 98 Beast damage per round for 5 rounds.


Vs. Beast

Vs. Elemental
3 Round Cooldown
Requires Pet Level: 2

100% Hit Chance 

 

Pummel your enemy with both arms, dealing 118 Mechanical damage 4 times.


Vs. Beast

Vs. Elemental
4 Round Cooldown
Requires Pet Level: 15

100% Hit Chance 

 

Deals 197 Undead damage and forces the opponent's lowest health pet to swap into battle.


Vs. Humanoid

Vs. Aquatic
4 Round Cooldown
Requires Pet Level: 4

100% Hit Chance 

 

Clamps the target, dealing 492 Mechanical damage.

 

The target cannot swap for 3 rounds.


Vs. Beast

Vs. Elemental
Requires Pet Level: 20

Increases your team's critical strike chance by 75%, but reduces your team's chance to hit by 25% for 4 rounds.

Mechanical

Passive: 

Comes back to life once per battle, returning to 20% health.

 

Damage Taken 

50% from Elemental abilities

33% from Magic abilities


It's not clear who the original owner of this arm was, but they're not getting it back now.
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