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Magic Pet Abilities

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Select an ability:
Adrenal Glands
Adrenal Glands

Increases your critical strike chance by 50% for 5 rounds.

Amplify Magic
Amplify Magic
3 Round Cooldown

Increases the damage done by your active pet by 50% for 2 rounds.

Arcane Barrage
Arcane Barrage

100% Hit Chance 

 

Barrage the enemy 1-2 times, dealing 197 Magic damage per hit.

 

Hits an additional time if the user attacks first.


Vs. Flying

Vs. Mechanical
Arcane Blast
Arcane Blast

100% Hit Chance 

 

Blasts the enemy with a surge of arcane power, dealing 295 Magic damage.

 

Damage increases by 98 each time it is used. Max 492 Magic damage.


Vs. Flying

Vs. Mechanical
Arcane Dash
Arcane Dash
5 Round Cooldown

100% Hit Chance 

 

Deals 788 Magic damage and has a 25% chance to stun the target.


Vs. Flying

Vs. Mechanical
Arcane Explosion
Arcane Explosion

100% Hit Chance 

 

Deals 197 Magic damage to the enemy's active pet and 118 Magic damage to the enemy's backline pets.


Vs. Flying

Vs. Mechanical
Arcane Riposte
Arcane Riposte

100% Hit Chance 

 

Deals 295 Magic damage.

 

Deals 197 additional damage if the user has lower health than the target.


Vs. Flying

Vs. Mechanical
Arcane Shot
Arcane Shot

100% Hit Chance 

 

First use: Loads the cannon.

 

Second use: Fires the cannon, dealing 886 Magic damage.


Vs. Flying

Vs. Mechanical
Arcane Slash
Arcane Slash

100% Hit Chance 

 

Rushes the enemy, dealing 354 Magic damage, or 492 Magic damage if the user strikes first.


Vs. Flying

Vs. Mechanical
Arcane Storm
Arcane Storm
3 Round Cooldown

100% Hit Chance 

 

Deals 472 Magic damage split between all enemies and warps the weather into Arcane Winds for 9 rounds. Does additional damage if Arcane Winds is already active.

 

During Arcane Winds, pets cannot be stunned or rooted.


Vs. Flying

Vs. Mechanical
Baneling Burst
Baneling Burst

100% Hit Chance 

 

Instantly kills the caster, dealing damage equal to 40% of the user's total health to the current enemy. This damage cannot be dodged, blocked, or avoided.


Vs. Flying

Vs. Mechanical
Beam
Beam

100% Hit Chance 

 

Blasts the enemy with a beam of arcane power, dealing 394 Magic damage.


Vs. Flying

Vs. Mechanical
Blast of Hatred
Blast of Hatred

100% Hit Chance 

 

Deals 295 Magic damage.

 

Deals 197 extra damage if you were struck first this round.


Vs. Flying

Vs. Mechanical
Blessed Hammer
Blessed Hammer

100% Hit Chance 

 

Sends out deadly spinning hammers, dealing 413 Magic damage.


Vs. Flying

Vs. Mechanical
Blingtron Gift Package
Blingtron Gift Package
3 Round Cooldown

50% Hit Chance 

 

Tosses a Blingtron Gift Package for 591 Magic damage.

 

If the ability misses, the user is healed for 591.


Vs. Flying

Vs. Mechanical
Blinkstrike
Blinkstrike

100% Hit Chance 

 

Blink to the enemy, dealing 295 Magic damage.

 

This move always goes first.


Vs. Flying

Vs. Mechanical
Celestial Blessing
Celestial Blessing

100% Hit Chance 

 

Sanctifies the ground for 5 rounds, blessing the next friendly pet to swap into battle with 50% reduced damage for 3 rounds.

Centrifugal Hooks
Centrifugal Hooks

100% Hit Chance 

 

Instantly deals 197 Magic damage and increases your speed by 100% for 2 rounds.


Vs. Flying

Vs. Mechanical
Clean-Up
Clean-Up
3 Round Cooldown

100% Hit Chance 

 

Deals 492 Magic damage and removes any objects on the battlefield.


Vs. Flying

Vs. Mechanical
Coin Toss
Coin Toss

100% Hit Chance 

 

Deals 256 Magic damage and makes the target greedy for 3 rounds.

 

While greedy, the target deals 25% additional damage and receives 50% additional damage.


Vs. Flying

Vs. Mechanical
Competitive Spirit
Competitive Spirit

100% Hit Chance 

 

Deals 197 Magic damage and increases your damage dealt by 25% for 3 rounds.


Vs. Flying

Vs. Mechanical
Consume Magic
Consume Magic
4 Round Cooldown

Restores 394 health and removes all buffs and debuffs from the user.

Corrosion
Corrosion

100% Hit Chance 

 

Splashes the target with corrosive acid, causing 197 Magic damage instantly and 98 Magic damage each round and increases damage taken by up to 39.4 for 2 rounds.


Vs. Flying

Vs. Mechanical
Counterspell
Counterspell
2 Round Cooldown

100% Hit Chance 

 

Deals 197 Magic damage.

 

Interrupts the opponent's round if the user goes first.


Vs. Flying

Vs. Mechanical
Creeping Insanity
Creeping Insanity
5 Round Cooldown

100% Hit Chance 

 

Deals 788 Magic damage after 3 rounds.


Vs. Flying

Vs. Mechanical
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